CASTLE CLUTTER
A PLAYABLE LITTLE ADVENTURE
Chapter I · After hours

THE ARMORY

1

First watch

A tidy start
0 moves
0 / 2 matches

Welcome, keeper

A place for everything.

  1. Drag an item into an empty space on another shelf. Or tap the item, then its destination. Drops near an empty space snap into place. An invalid drop returns the item to its starting shelf.
  2. Fill a shelf with three identical items to clear them.
  3. Items tucked behind the front row are the next delivery. Empty the whole front row to bring them forward. Only front-row items can be moved. Choose an item to light up free spaces. While dragging, a faint preview shows its landing spot; a gold shelf edge means a match.
  4. Every three different quests repairs or brightens part of your room. Clear all ten quests for its final restoration. The restored armory opens Chapter II: the Granary. Undo, hints, and restarts are always free.

Keyboard: Tab or arrows between slots, Enter to select or place. U to undo, H for a hint, R to restart, M for sound. Escape cancels a selection.

A fresh journey resets saved quests and room upgrades on this device.

Quest complete

A shelf well sorted.

Everything in its rightful place.
The keeper approves.

2MOVES MADE
2MATCHES FOUND
A little work. A warmer room.

The Armory

    The keeper's reward

    A new dawn for the armory.

    Fresh banners. Polished shelves. A warm welcome.
    Ten little quests made a world of difference.

    A keeper’s journey

    Your little kingdom.

    0 / 2 rooms restored0 / 20 quests complete
    A little castle above a stream, with the blue-roofed Armory on the left and the golden-roofed Granary on the right.
    EVERY LITTLE QUEST BRINGS IT TO LIFE.

    Chapter I

    The Armory

    0 / 10 quests